LucasArts' Acclaimed Jedi Knight® Saga Returns With Star Wars® Jedi Knight® II: Jedi Outcast
LUCASARTS AND ACTIVISION PARTNER TO DEVELOP SEQUEL TO CELEBRATED PC ACTION SERIES; GAME TO INCORPORATE ADVANCED QUAKE III ARENA ENGINE TECHNOLOGY
SAN RAFAEL, Calif. -- May 17, 2001 -- "A Jedi's strength flows from the Force. But beware of the dark side."
Inspired by the phenomenal success of its multi-award winning Jedi Knight action game series, LucasArts Entertainment Company LLC announces the long awaited sequel, Star Wars Jedi Knight II: Jedi Outcast. The return to one of interactive entertainment's most successful game series will feature a partnership between LucasArts and Activision, Inc., through its developer Raven Software, which will result in the incorporation of the acclaimed QUAKE III Arena engine in the development of Jedi Outcast. Raven Software has created many critically celebrated action titles.
Star Wars Jedi Knight II: Jedi Outcast is a dynamic single and multiplayer action experience that continues the saga of the once-powerful Jedi Knight, Kyle Katarn, as he struggles with the power -- and dangers -- of the Force. Through a multitude of complex and richly detailed Star Wars environments players face a variety of powerful enemies and once again fight for the Rebel cause. Armed with the power of the Force and an arsenal of weapons, including a Jedi Knight's signature lightsaber, players hold the fate of the Star Wars galaxy and the destiny of Kyle Katarn in their hands.
"In striking this alliance with Activision's partner Raven Software, LucasArts is aligning itself with one of interactive entertainment's foremost developers in the action game genre," says Simon Jeffery, president of LucasArts. "LucasArts selected Raven to develop Star Wars Jedi Knight II: Jedi Outcast because they're absolutely at the top of their game and have few peers in this industry."
"Given the strength of the Quake III engine and Raven's widely recognized expertise in action games, Star Wars Jedi Knight II: Jedi Outcast will be a very worthy successor to one of gaming's benchmark titles. Simply put, this title will blow gamers away," says Simon Etchells, LucasArts' global marketing manager for Star Wars Jedi Knight II: Jedi Outcast.
Star Wars Jedi Knight II: Jedi Outcast picks up several years after Katarn successfully avenged his father and defended the Valley of the Jedi from powerful Jerec and his group of Dark Jedi. Katarn has since abandoned his allegiance to the Force for fear that he might fall prey to the temptations of the dark side. However, as fate would have it Katarn learns of a powerful new Dark Jedi who must be prevented from creating a technology to harness the power of the Force. Katarn's destiny and the future of the Star Wars galaxy once again hang in the balance as he confronts his dark past to face another seemingly insurmountable evil.
Players of Star Wars Jedi Knight II: Jedi Outcast will find an expanded and enhanced use of the Force, including Heal, Jump, Speed, Force Push, Force Lightning, and Jedi Mind Tricks. Depending on the situation, whether in combat or stealth, players also have a variety of weapons -- old and new -- at their disposal, including the lightsaber, Bryar blaster pistol, blaster rifle, stun baton, Wookiee bowcaster, and thermal detonators.
Star Wars Jedi Knight II: Jedi Outcast features breathtaking locales, such as Cloud City, the Jedi Knight Academy on Yavin 4, Nar Shaddaa, the smugglers' moon, and many-never-before seen locations.
The game will use a modified version of the lauded QUAKE III Arena engine, allowing for a multitude of enhancements such as more highly detailed graphics and a greater sense of overall scale. LucasArts will assist in the game's development with Raven, with expertise contributed by members of Jedi Knight: Dark Forces II team.
Star Wars Jedi Knight II: Jedi Outcast will be published and distributed by LucasArts in North America. Activision will publish and distribute the game in all other territories worldwide.
LucasArts Entertainment Company LLC is a leading international developer and publisher of interactive entertainment software for a variety of computer and console platforms. Based in San Rafael, Calif., as well as on the Internet at www.lucasarts.com, LucasArts is one of five companies in the Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, Lucas Licensing Ltd., and Lucas Learning Ltd. Lucasfilm is one of the leading film and entertainment companies in the world. Lucasfilm's businesses include George Lucas' film and television production and distribution activities as well as the business activities of the THX Group. Lucas Digital, which consists of Industrial Light & Magic (ILM) and Skywalker Sound, provides visual effects and audio post-production services to the entertainment industry. Lucas Licensing is responsible for the merchandising of all Lucasfilm's film and television properties. Lucas Learning creates engaging interactive entertainment products that provide learning opportunities through exploration and discovery.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $620 million for the fiscal year ended March 31, 2001.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at http://www.activision.com.