LucasArts To Deploy Mercenaries
LONDON, U.K. -- March 15, 2004 -- LucasArts officially announced today that it will deploy Mercenaries, an open-ended third person combat-action game this fall for the PlayStation2 computer entertainment system and the Xbox video game system from Microsoft. Set in North Korea where a coup has plunged the troubled nation into chaos, an elite private military company has dispatched a lone mercenary to track down 52 fugitive members of the old hardliner regime --- before they can launch a nuclear attack.
Mercenaries will give gamers the opportunity to live out their action movie fantasies with its explosive combat and non-linear gameplay set in massive interactive environments. If you can see it -- you can steal it, use it or blow it up. Players can demonstrate their creativity in the hunt for enemy combatants using more than 30 real-world military weapons. Gamers will be able to assume the role of one of three different Mercenaries and will have the opportunity to call in air strikes and pilot more than 20 authentic ground and air vehicles including helicopters, trucks and tanks. Players can attract attention from embedded journalists in the game as they work with (and against) sparring international factions to secure all 52 targets, represented by a deck of playing cards. Mercenaries will be able to purchase additional weapons and vehicles with the money earned from each capture.
All of the nonstop action within Mercenaries will be highlighted with authentic sound effects recorded and mastered at Academy Award-winning Skywalker Sound. Mercenaries is published by LucasArts and developed by critically acclaimed Pandemic Studios. For more information, please visit the official product website at www.Mercenariesthegame.com.
LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems and PC. Based in Marin County, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company.
Lucasfilm Ltd. is one of the world's leading film and entertainment companies. Founded by George Lucas in 1971, it is a privately held, fully integrated entertainment company. In addition to its motion-picture and television production operations, the company's global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production, and Lucas Licensing, which manages the global merchandising activities for Lucasfilm's entertainment properties. Additionally, Lucas Online creates Internet-based content for Lucasfilm's entertainment properties and businesses. Lucasfilm's motion-picture productions include five of the 20 biggest box-office hits of all time and have received 19 Oscars and 53 Academy Award nominations. Lucasfilm's television projects have won 12 Emmy Awards. Lucasfilm Ltd. is headquartered in Marin County, Calif.
Pandemic Studios, LLC is a premier developer of entertainment software for PlayStation®2, Xbox, GameCube, and the PC. Over the last 6 years, industry veterans Josh Resnick and Andrew Goldman have built Pandemic (www.pandemicstudios.com) into a company of more than 150 highly skilled programmers, designers, and artists working on high-profile titles. Pandemic is a privately held company with development studios in Los Angeles, California and Brisbane, Australia.