THRILLVILLE NOW OPEN AT RETAILERS NATIONWIDE!
LUCASARTS INVITES FAMILIES TO PLAY IN THE THEME PARK OF THEIR DREAMS
SAN FRANCISCO, CA -- November 21, 2006 -- LucasArts today announced that Thrillville, its new video game where players experience all the fun of their very own theme park, is now available at stores throughout the United States. A major new initiative for LucasArts, the game was built from the ground up to appeal to a wide-ranging audience by promising a fun, accessible theme park experience for the entire family.
Created and developed by LucasArts in conjunction with Frontier Developments, Thrillville is now open to owners of the PlayStation 2 computer entertainment system, PSP (PlayStation Portable system) and Xbox video game system from Microsoft.
Thrillville is already a winner among respected family publications: In addition to earning the Editor's Choice Award from the Children's Technology Review, Nick Jr. Family Magazine also honored the game in its November issue.
"Thrillville really is the perfect holiday gift," said Nancy MacIntyre, Vice President of Global Sales and Marketing at LucasArts. "From riding and building attractions to chatting with park guests and competing in mini-games, there's something for the whole family -- brothers, sisters, moms and dads."
In their effort to create an entirely new gaming experience, LucasArts and Frontier discarded established blueprints for games of this nature and started from scratch. The result: a nonstop party in a theme park that players create.
Thrillville allows players to customize their own amusement-park creation, interact with guests like never before, and build and hop into their own roller coasters and other rides. Thrillville also lets players race on go-kart tracks they construct, play miniature golf on courses they design, and build roller coasters so high, fast and furious they couldn't exist in the real world. A multiplayer feature allows up to four friends or family members to play a plethora of mini-games, from bumper cars to arcade action.
Rather than seeing the world from a bird's-eye view, in Thrillville players tour their creations on foot, chatting and joking with all of their guests to help them out and make sure they're enjoying themselves.
"We've put a whole theme park in one box. The only limit in Thrillville is your imagination," added MacIntyre.
More information about Thrillville can be found at http://www.thrillvillegame.com/.