



Star Wars Empire at War
For PC: 1.05 update
Patch Name: EAWUpdate1_5.exe
Platform: PC
Format: CD-ROM
Size:
21.6 MB
Min. Requirements: N/A
Posted: 07/19/06
Installation:
After downloading the update, double click on EAWUpdate1_5.exe
to install. The installer will automatically search for the
folder where you originally installed STAR WARS: EMPIRE AT WAR
and install the update. If the update does not locate
STAR WARS: EMPIRE AT WAR on your system, you may need to
reinstall the game and then run EAWUpdate1_5.exe again.
This update addresses the following:
This update
addresses the following:
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General Bug Fixes
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- Corrected a saved game issue that occurred after installing the 1.04 patch.
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Space Tactical Changes
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- Millenium Falcon Invulnerability duration was reduced from 10 seconds to 6 seconds
- Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1
- The Corellian Corvette price was reduced from 1850 to 1800 credits
- The Imperials now starts with 2 TIE Fighter squadrons instead of 3
- Tartan All Power to Weapons duration was reduced from 10 seconds to 7 seconds
- Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4)
- Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3)
File: EAWUpdate1_5.exe - (LucasArts FTP Site)
Domestic and International version: Download Now!NOTE: this update includes all previous updates for Empire at War
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Patch 1.04 Update Information
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New Features
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- Players can now play on maps made with the STAR WARS:
EMPIRE AT WAR editor.
NOTE: The Editor is available through a separate download. - Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game.
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General Bug Fixes
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- Corrected several issues related to spaces being used in player names
- Corrected issue for players getting kicked from a game due to the game host clicking on their name
- Corrected an issue for missing Japanese characters in the disconnect screen
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General Balancing Changes
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- Reduced the accuracy of corvettes (both Empire and Rebel)
vs. fighters/bombers by 15%
- Reduced Corellian Corvette shield health by 10%
- Increased shield strength of Corellian Gunship by 15%
- Reduced Corellian Gunship hit points by 15%
- Corvette class ships (both Empire and Rebel) now do
slightly less damage to mining facilities
- Accuser tractor beam now holds Corvettes and Frigates
in place
- Imperial Star Destroyer tractor beam now reduces frigate
and corvette speed by 85%
- Adjusted Empire space station shield generator hit points
to be balanced properly with the Rebel space station shield
generator hit points at all tech levels.
- Increased shield generator hit points on Rebel and Empire
level 4-5 stations by 100 points
- AT-ATs now do 15% damage to T4Bs
- SPMA-Ts now do 15% more damage to T2-B tanks, T4-B Tanks,
turrets and structures
- Reduced T4-B rocket damage by 25%
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Space Tactical Changes
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- Rebellion now starts with 2 X-wing squads instead of 3
- Imperial Star Destroyers price has been reduced to
5000 credits, down from 5200 credits
- Accusers price has been reduced to 5800 credits, down
from 6200 credits
- Nebulon B Frigates now do 20% less damage to mining
asteroids and space defense satellites
- Redesigned mining asteroid layout on Bothan Frenzy map
- Resized Battle over Geonosis map
- Acclamators price has been increased to 2350 credits,
up from 2200 credits
- Acclamator build speed increased from 15 to 18 seconds
- Corellian Corvette and Tartan Cruiser damage reduced vs.
mining facilities by 15%
- Fixed Rebel starting unit spawn issue on map
Alderaan Defense
- Corrected an issue where capital ships would be invisible
during space combat
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Land Tactical Changes
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- Corrected an issue with Turrets shooting at the ground on
the Corellian Countdown map
- Heavy Reflective armor (level 1) upgrade is now available
at Tech level 2
- Level 1 Rebel Combat Armor price has been increased to 700
credits, up from 450 credits
- Level 2 Rebel Combat Armor price has been increased to 875
credits, up from 675 credits
- Level 1 Rebel T4B Firepower upgrade price has been increased
to 1000 credits, up from 700 credits
- Level 1 Rebel T4-B Firepower upgrade build speed increased
from 20 to 25 seconds
- Level 2 Rebel T4-B Firepower upgrade build speed increased
from 25 to 35 seconds
- Level 2 Rebel T4-B Firepower upgrade price increased from
1100 to 1450 credits
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Previous Update Information (1.01 - 1.03)
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General Issues
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- Corrected several text issues including the removal of
references to the Venator and missing text.
- Corrected an issue that allowed Empire Heroes to be placed
on the Death Star.
- Corrected an issue that allowed multiple turrets to be built
on the same build pad.
- Corrected an issue that caused AT-ATs to become stuck when
deploying troops over build pads.
- Corrected an issue where AT-ATs would stop moving when tow
cabled by Rebel Speeders allowing players to stop the unit from
suffering a successful tow cable attack.
- Corrected an issue in which the Death Star could be sold.
- Corrected an issue with server disconnection.
- Corrected an issue that could prevent progress past
mission 4 in the Rebel Campaign.
- Added AI improvements for Land Control games.
- Corrected an issue to count troop transports towards
unit cap in space tactical battles.
- Improved AI to move units within firing range when using
Tractor Beam/Proton beam weapons.
- Corrected an issue where proton torpedoes would ignore
hardpoints when applying damage.
- Corrected an issue in tutorial mission 5 that caused hint
Voice Overs to stop repeating if the reinforcements
objective has not been completed.
- Corrected multiple text and voice issues in Japanese,
French, Italian, German, Spanish, and Polish versions
of the game.
- Corrected an issue that prevented two Force-sensitive
heroes from targeting the same building.
- Corrected an issue that caused ground troops to be
destroyed in space tactical battles when using
Auto-Resolve.
- Corrected an issue that prevented enemy units from
displaying their team color in the mini-map.
- Corrected an issue with the magnapulse cannon that
required double-clicking in order to target enemies.
- Corrected a collision issue with Land Skirmish map
"Clash on Tatooine" that allowed units to fire through
the terrain.
- Disabled Save/Load functionality when in tutorial
missions.
- Corrected an issue that allowed AI to use Luke
Skywalker's special ability without waiting for the
recharge timer.
- Corrected multiple issues with the cinematic camera.
- Corrected an issue that allowed the Interdictor Cruiser's
Gravity Well to remain active after it was destroyed.
- Corrected an issue that prevented multiple units from
using the Barrage ability on the same target.
- Corrected an issue that allowed the Death Star to fire
after a tactical battle completed.
Performance Issues
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- Corrected performance issues with particle effects.
- Improved path-finding and collision for troop transports
in space maps.
- Corrected performance issues caused by ToolTips in
tactical battles.
- Improved load times.
Graphics Issues
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- Corrected an issue with the shadow mesh for X-wings.
- Improved accuracy for auto-detection of graphics Detail
Level.
- Corrected an issue that did not pause the demo-attract
cutscenes behind full-screen menus.
- Corrected a sizing issue with ToolTips in menu screens
after changing the Video Resolution.
- Corrected issues with the Fog-of-War in the Collector's
Edition bonus maps.
- Adjusted the tactical camera for widescreen aspect
ratios.
Additional Multiplayer Content
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- Added new Multiplayer Land Skirmish map "Corellian Countdown"
- Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn"
Multiplayer Issues
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- Added an ignore button to the Internet lobby
- Ignored player
chat is not seen in any Internet dialog, and Ignored players
are shown in a different color in the player list.
- Corrected several issues that caused quick match to hang
indefinitely.
- Corrected an issue where quick match would connect more
than 2 players to a game resulting in a sync error.
- Added Quality Lights to the game setup screen to indicate
connection performance between players. Detailed ToolTips
will also display when the mouse cursor is hovering over
the quality lights.
- Added a test connections button to the game lobby that
allows players to test out their connections with other
players in a match before starting.
- GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and
1v1 Campaign ladders have been reset due to several stat
exploit corrections that have been made.
- Corrected an issue that caused CD-Keys to become invalid
when playing on Limited-User Windows profiles.
- Corrected an issue for missing map names in the Multiplayer
Lobby.
- Victory movies can now be skipped in multiplayer games.
- Corrected an issue where player count would display incorrect
information like 59/2 when a game is first listed.
- Corrected several general connectivity issues with multiplayer
improving connectivity performance.
- Client player in a match is now allowed to change color/faction
after pressing accept.
- Increased Multiplayer stability for LAN and Internet games
- Changed light up buttons to check marks in the Host Game
Setup menu.
- Increased Multiplayer stability for LAN and Internet
games.
- Disabled the Fast Forward and Play buttons in
Multiplayer games.
- Corrected an issue that caused Game Speed settings to
revert to defaults when changing modes in Multiplayer.
- Corrected a crash issue caused by clients joining a
game without selecting the same map as the host.
- Corrected multiple issues that caused text to word wrap
in Multiplayer screens and menus.
- Added a message in the lobby to inform clients when
they were missing maps for some hosted games.
- Corrected Save/Load issues in Multiplayer Campaign games.
- Added a message box to state when players leave
Galactic mode in Multiplayer Campaign games.
- Corrected an issue that prevented double-clicking
to select all of a unit type in Multiplayer games.
- Corrected an issue that allowed two players to use the
same player color.
- Corrected an issue that allowed the droid log to retain
information from previous Multiplayer games.
- Corrected an issue that caused players to lose Skirmish
battles when a different player would quit the game.
- Corrected an issue that caused custom game names to
display incorrectly.
- Corrected an issue that caused the mini-map to appear
black after completing successive Multiplayer games.
- Corrected an issue that allowed too many AI units in
Multiplayer games.
New Multiplayer Content
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- Added new Multiplayer Land Skirmish map "Corellian Countdown"
- Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn"
Balance Issues
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- Improved targeting priority for AI when fighting Star
Destroyers.
- Increased the tractor beam hard point health from 100 to
150 for Star Destroyers.
- Increased the Garrison spawn time from 15 seconds to 25
Seconds for most buildings.
- Updated Tech Level build times for Command Centers
- Previous Build Time 40 seconds
- New Build Time: 60 seconds
- Previous Build Time 50seconds
- New Build Time: 85 seconds
- Updated Tech Level 3 costs for Command Centers
- Previous Cost: 3800
- New Cost: 4000
- Previous Cost: 3800
- Reduced the amount of time that Force Corrupt will affect vehicles.
- Previous Time: 120 seconds
- New Time: 90 seconds
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Tech 2:
-
Tech 3:
- Reduced fighter laser damage against capital ship and
space station shields.
- Reduced damage caused by AT-ST units against infantry.
- Increased the cost of AT-ST units in Skirmish games.
- Increased the recharge timer for the Millennium Falcon's
special ability.
- Reduced Millennium Falcon's shields and health.
- Increased the cost of Emperor Palpatine in Skirmish
Multiplayer games.
- Increased the cost of Colonel Veers in Multiplayer
games.
- Adjusted the radius and recharge timer for Colonel Veers'
special ability.
- Increased Vader's TIE Advanced fighter to have 50% more
health and double the firepower.
- Increased the amount of shield damage caused by the
larger ion cannons.
- Increased the health for Mineral extractors.
- Increased Anti-Aircraft damage against airspeeders.
- Reduced AT-AA damage against infantry.
- Increased the rotation speed for the turret of
AT-AA units.
- Corrected an issue with Fighter damage verses armor.
- Increased the health of Darth Vader's escort fighters.
- Increased the amount of damage Obi-wan does to buildings.
- Increased the cost and build time of missile cruisers.
- Decreased the amount of damage to turrets, vehicles, and
buildings caused by airspeeders.
- Corrected an issue that prevented Colonel Veers from
being vulnerable to the cable attack.
- Increased the recharge timer for Red squadron's lucky
shot.